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skills

week

This week has been a hard one. I feel like every step requires ten others. Facial tracking is everywhere, but super expensive. The pieces are dangling in front of my nose.

I’ve had to update to the Universal Render pipeline, and it’s broken everything. This is a major con with Unity. All these third party packages are starting to fight each other. I’ve enabled URP, but then video doesn’t work. I can go without because the native post processing is pretty nice, but then I have to write shaders from scratch to get the flexibility i need, particular fresnel. I love it so much, but practically, if i’m going to put a head in a fishbowl, I need the fresnel, and possibly refaction and that is just not conducive to the creative flexibility I want. A node based solution for shaders would be great, as long as it doesn’t slow things down. I’m thinking I need to just take a step back and think how this is going to be put together. Becauuse it’s VR, i think i want it on the lighter end, but also have great control of lighting. I spent a good part of today trying to write shaders, and now i’m comparing HD RP and LW RP, then I’ll choose, then i’ll get this houseboat floating downstream again. I was going to say freight train, or truck, but it’s more like a frontier wagon with things bolted on.

By Luke

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