Milestones
– established Visual style MVP, lighting, export, audio.
– comprehend C# OOP to an acceptable level
– greater comprehension of vector math:
– in particular quarternions and Ulers (mo cap -> augmented skeletal.)(big one)
– working with animations in unity.
– modify animations dynamically through IK, Skeletal Masks, Strafe sets, triggers.
Work to do before the end of the month
– Working with VR. using Vive
– Face tracking using ARKit
– Recording motion capture
Being, a visual thinker, flow charts help. With today’s experiment there were a lot of variables that were needed to visualise over time. I’ve been considering the merits of scripting over unreal and blueprints , and i really can’t see any apart from the self satisfaction that you can look at text jargon and see shit like neo.