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timeline

timeline.cs

I will create a digital environment and methodology to capture performance in VR.  I would like to capture performance, possibly in isolation, with the technology and tools available to me and the subject.  I don’t believe state of the art equipment is necessary, i intend to highlight this. It will have limitations and perhaps be a little glitchy and ghetto, but I think this will answer artistic questions from both a skill and budget limitations side and for the outward facing MVP.  After all, the idiosyncrasies in human performance are often the greatest source of interest, why should it be different with algorithmic art?  

In my timeline rollout I’ve saved the aesthetic side of things to the very end, I figure that is the least important part of this.   At the point of writing i’m actually way ahead of where i thought i’d be-  in the last two months i’ve come up to scratch with using Unity and I feel relatively fluent in C#.